Tuesday, April 12, 2011

48 Frames Per Second - By Peter Jackson

by Peter Jackson on Tuesday, 12 April 2011 at 10:12

Time for an update. Actually, we've been intending to kick off with a video, which is almost done, so look out for that in the next day or two. In the meantime, I thought I'd address the news that has been reported about us shooting THE HOBBIT at 48 frames per second, and explain to you what my thoughts are about this.

We are indeed shooting at the higher frame rate. The key thing to understand is that this process requires both shooting and projecting at 48 fps, rather than the usual 24 fps (films have been shot at 24 frames per second since the late 1920's). So the result looks like normal speed, but the image has hugely enhanced clarity and smoothness. Looking at 24 frames every second may seem ok--and we've all seen thousands of films like this over the last 90 years--but there is often quite a lot of blur in each frame, during fast movements, and if the camera is moving around quickly, the image can judder or "strobe."

Shooting and projecting at 48 fps does a lot to get rid of these issues. It looks much more lifelike, and it is much easier to watch, especially in 3-D. We've been watching HOBBIT tests and dailies at 48 fps now for several months, and we often sit through two hours worth of footage without getting any eye strain from the 3-D. It looks great, and we've actually become used to it now, to the point that other film experiences look a little primitive. I saw a new movie in the cinema on Sunday and I kept getting distracted by the juddery panning and blurring. We're getting spoilt!

Originally, 24 fps was chosen based on the technical requirements of the early sound era. I suspect it was the minimum speed required to get some audio fidelity out of the first optical sound tracks. They would have settled on the minimum speed because of the cost of the film stock. 35mm film is expensive, and the cost per foot (to buy the negative stock, develop it and print it), has been a fairly significant part of any film budget.

So we have lived with 24 fps for 9 decades--not because it's the best film speed (it's not by any stretch), but because it was the cheapest speed to achieve basic acceptable results back in 1927 or whenever it was adopted.

None of this thinking is new. Doug Trumbull developed and promoted a 60 frames per second process called ShowScan about 30 years ago and that looked great. Unfortunately it was never adopted past theme park use. I imagine the sheer expense of burning through expensive film stock at the higher speed (you are charged per foot of film, which is about 18 frames), and the projection difficulties in cinemas, made it tough to use for "normal" films, despite looking amazing. Actually, if anybody has been on the Star Tours ride at Disneyland, you've experienced the life like quality of 60 frames per second. Our new King Kong attraction at Universal Studios also uses 60 fps.

Now that the world's cinemas are moving towards digital projection, and many films are being shot with digital cameras, increasing the frame rate becomes much easier. Most of the new digital projectors are capable of projecting at 48 fps, with only the digital servers needing some firmware upgrades. We tested both 48 fps and 60 fps. The difference between those speeds is almost impossible to detect, but the increase in quality over 24 fps is significant.

Film purists will criticize the lack of blur and strobing artifacts, but all of our crew--many of whom are film purists--are now converts. You get used to this new look very quickly and it becomes a much more lifelike and comfortable viewing experience. It's similar to the moment when vinyl records were supplanted by digital CDs. There's no doubt in my mind that we're heading towards movies being shot and projected at higher frame rates.

Warner Bros. have been very supportive, and allowed us to start shooting THE HOBBIT at 48 fps, despite there never having been a wide release feature film filmed at this higher frame rate. We are hopeful that there will be enough theaters capable of projecting 48 fps by the time The Hobbit comes out where we can seriously explore that possibility with Warner Bros. However, while it's predicted that there may be over 10,000 screens capable of projecting THE HOBBIT at 48 fps by our release date in Dec, 2012, we don’t yet know what the reality will be. It is a situation we will all be monitoring carefully. I see it as a way of future-proofing THE HOBBIT. Take it from me--if we do release in 48 fps, those are the cinemas you should watch the movie in. It will look terrific!

Time to jump in the car and drive to Bag End for the day. Video coming soon!

From Peter Jackson's Facebook page

Friday, April 8, 2011

Star Trek - 8bit


‘The Hobbit’ Shooting With Technology That James Cameron Called “The Future of Cinema”

Last week at CinemaCon, James Cameron gave a big presentation called “A Demonstration and Exclusive Look at The Future of Cinema”. You might remember reading about it here on /Film.

At the demonstration, Cameron noted that not only will he shoot Avatar 2 with this new technology, but George Lucas and Peter Jackson were also in support of the changes, and that Jackson had even explored shooting The Hobbit at high speeds. Cameron had heard that Jackson suffered illness before he could complete the tests and convince studio brass to make it happen. But it seems that Cameron heard wrong….

The basic gist is this: Cameron proposes that future movies should be shot and projected at either 48 or 60 frames per second. All of the digital film cameras are able to shoot at that speed, and all of the second generation digital cinema projectors (2010 on) should be able to project at that speed with a software upgrade. The result is a lot smoother movement, less of the strobing effect, which gives the impression of an enhanced resolution. And of course, the higher frame rate will help with the discomfort some experience with 3D. The footage I screened during Cameron’s presentation, shot/screend at 48 frames a second in 3D, looked incredible. The best way to describe it, is to quote Cameron: “If watching a 3D movie is like looking through a window, then [with this] we’ve taken the glass out of the window and we’re staring at reality.”

more...

Portal 2 Comic

Portal 2 is coming up quickly, and Valve has teamed with IGN Comics for the exclusive debut of the supplemental Portal 2 comic book, produced in-house by the company with the help of the co-creator of Powers and The Mice Templar, Michael Avon Oeming. With Oeming leading a team of talented creators like Andrea Wicklund, Ted Kosmatka, Erik Wolpaw, Jay Pinkerton, and Chet Faliszek, Valve has big plans for the world of Portal.

IGN Comics: Perhaps the most important question: is there cake involved?

Michael Avon Oeming: Actually yes, we hid the truth about cake pretty deep in the story. If anyone finds it, be sure to go out and have some fun, it means you have too much time on your hands!

Full article...

Monday, April 4, 2011

Time Bandits is a wonderful kids movie that also happens to be clever enough for adults. It has grand adventure; weirdness that is both mundane (an impotent fairy tale prince) and outlandish (a troupe of time-traveling thieves); and it is deeply, wonderfully silly. Time Bandits is permeated by a sense of unpredictability that makes the film seem like it came from the mind of either a child or someone deranged. The mind actually belongs to someone in between those states: Terry Gilliam. Now we may have the chance to see what would have happened if Time Bandits had been created by someone far more sane. The film is being envisioned as fodder for a remake. Or, perhaps, more like a total revamp, as the new film is being designed as the kickoff for a new action franchise. Face, meet palm.

Collins and Ryan are also pushing ahead with a “Time Bandits” reboot and are in talks with a Hollywood co-producer to redo the Terry Gilliam pic as a bigscreen kids action franchise.

What to make of this? Will the time-traveling creation worker bees turned thieves be played by children rather than little people? Is this destined to be essentially The Goonies crossed with the Dr. Peabody WABAC Machine stories from Rocky & Bullwinkle? (The latter of which is already becoming a film.) Will any of the slightly uneasy weirdness that makes Time Bandits so unique end up in the new film(s)? And can it possibly be cast with the same amazing breadth of talent that helped elevate the film into the pantheon of fantasy classics? Probably not.

Full Article

Monday, March 21, 2011

HOBBIT NEWS! Cast, Pics and FB page!

Warner Bros/New Line Cinema and MGM have announced the start of production on The Hobbit in New Zealand, which includes a full update on the signed cast...

Martin Freeman takes the title role as Bilbo Baggins and Ian McKellen returns in the role of Gandalf the Grey. The Dwarves are played by Richard Armitage (Thorin Oakenshield), Ken Stott (Balin), Graham McTavish (Dwalin), William Kircher (Bifur) James Nesbitt (Bofur), Stephen Hunter (Bombur), Rob Kazinsky (Fili), Aidan Turner (Kili), Peter Hambleton (Gloin), John Callen (Oin), Jed Brophy (Nori), Mark Hadlow (Dori) and Adam Brown (Ori). Reprising their roles from “The Lord of the Rings” trilogy are Cate Blanchett as Galadriel, Andy Serkis as Gollum and Elijah Wood as Frodo. Jeffrey Thomas and Mike Mizrahi also join the cast as Dwarf Kings Thror and Thrain, respectively. Further casting announcements are expected.


Full article and press release...

Friday, March 18, 2011

BAFTAs GaMING aWARDS aNNouNCED..

Here are the winners from the video game BAFTAs earlier today: Brilliantly Mass Effect 2 won the Best Game award, a great choice that we at Tape Monkey fully agree with.

Action: Assassin’s Creed Brotherhood

Artistic Achievement: God Of War III

Best Game: Mass Effect 2

Family: Kinect Sports

Gameplay: Super Mario Galaxy 2

Handheld: Cut The Rope

Multiplayer: Need For Speed: Hot Pursit

Original Music: Heavy Rain

Social Network Game: My Empire

Sports: F1 2010

Story: Heavy Rain

Strategy: Civilisation V

Technical Innovation: Heavy Rain

Use of Audio: Battlefield: Bad Company 2

BAFTA Ones to Watch Award in association with Dare to be Digital: Twang

GAME Award of 2010: Call Of Duty: Black Ops

Full list from the BAFTAs website