Friday, October 30, 2009
NEW THEATRICAL TRAILER FOR AVATAR
Go to the link and you can Quicktime the HD version - yeah, we're not Americans...
My eyes... they're not bleeding. Parts of it t DO look like a game FMV cut scene. That's ok though, I love 3D cartoons.
Tech News: Ultimate jukebox is next step in net music
Thursday, October 29, 2009
Tech News: The US lets go of the internet – will anyone notice?
John McCain’s Internet Freedom Act Seeks To Block Net Neutrality
ICANN Site
Google's Public Policy Blog
www.openinternet.gov
Tech News: Super slow-motion camera can follow firing neurons
Slow motion just got a whole lot slower, with a camera sensor able to film action at 1 million frames per second.
The black and white device is quick enough to capture impulses hurtling through firing nerve cells, and its resolution is good enough to film the microsecond-long pulse-like nerve signals that speed through networks of neurons at up to 180 kilometres per hour.
Capturing frames that last one-millionth of a second requires great sensitivity to light, as well as precise timing. The device uses an array of single-photon detectors, or SPADs, each hooked up to a tiny stopwatch. The stopwatch records when the SPAD is hit by an incoming photon, with an accuracy of around 100 picoseconds. more...
Sunday, October 25, 2009
Thursday, October 22, 2009
Tech News: lifelogging, Truman show begins around your neck
Tuesday, October 20, 2009
Film Review - UP
As with most Disney films, the side kicks are the most entertaining and "Up" follows the same line. Keven, a giant gay pride coloured bird and Dug, a rehashed mold for a talking dog, are by far the most entertaining part of the film. Kevin's hyperactivity and erratic ADD movements along with Dug's innocence and stupidity are highlights in this kid's movie. Carl's childhood hero and inspiration for the entire balloon jaunt, Charles F. Muntz, is sadly a 2 dimensional villain in this 3D feature. For a man who has lived in the jungle for years with talking dogs, a great scientific mind and a big mother of an air balloon, he hasn't really done much more then a Papier-mâché wall; maybe Mr Muntz found some special toads in the jungle and only got chasing after Kevin when it was the dry season. With a mixture of confusing ages (how old is this guy? 200?), flat voice acting and uninspired dialogue it's a shame Adventurer Muntz wasn't more of a character. It really makes him the film's weakest link but there are other reasons that this movie doesn't hit the mark.
Even though I enjoyed the lighter side of this sad story, walking out of the cinema I didn't feel fulfilled. My thoughts were that the ending was apt considering the set-up in the film, but the overall moral of "life is what you make it" felt flat and a little old hat. I'm used to more complex story arcs that really make me think about how I relate a character such as this and how his story in the film changes him for the better. I always knew that Carl would find happiness again. From the moment we were shown the "dream" of Ellie and Carl living atop a mountain I thought to myself "there's the final shot of the film" and I was right. The whole thing felt uninspired, much like most of Disney's animated films these days. Nothing really surprised me, and nothing really touched me other then the sadness of Carl's loss. Even though the visuals are some of the best in any Pixar film the envelope was never pushed. The 3D was cool but again there was nothing that really took advantage of the format like a so-so film like" Monsters V Aliens" did. Maybe this is what the Studios want with 3D but I was expecting some of the best 3D I've ever seen considering who made it. Sure, production of this beast is impressive and the characters are quite lovable but there seemed to be a spark missing overall from the picture.
On reflection, reading the film another way leaves thoughts of Pixar's own change under Disney, the promise of excitement may appear to be gone but even after death they will be back. I don't know; it sounds like a grand life after Disney's re-accusation for the famed animation house with the likes of 'the princesses and the frog' and that dammed Tinkerbell movie, but they show that they're premium animators even with the spark missing.
7/10
Saturday, October 17, 2009
Friday, October 16, 2009
Thursday, October 15, 2009
Yep, it's some odd, disconcerting stuff right there - there is to be a 'pictorial' of Marge Simpson in the upcoming November issue of U.S. Playboy.
You could, if you were barking mad insane, go to the Google box right now and type 'Simpsons' and 'Nude', or 'Marge+Simspon' and 'Porn', or , you know 'cartoons fucking', something like that. But you shouldn't. You must not. You will think for a moment 'this might be a good laugh', but it isn't; it's just really, really depressing.
Don't get me wrong, dear reader, I find no fault in fleeting fantasies regards cartoon characters. Cute hand-drawn and lovingly rendered creations can indeed spark all manner of imaginative thought, and there's a whole subculture of Hentai anime that, while having only meagre interest in, I don't object to, that seems to be something different to what's going on here. Those characters are created to play a role in a sexual fantasy, titillation and hand-drawn porn, whereas I can't help but feel that the creators of the Simpsons are whoring Marge's ass out.
For me, I've once or twice lingered upon the shapely drawings and attractive personalities of Turanga Leela and Amy Wong from Futurama during a very lonely period in my life, but it's a passing fancy that one has for finely wrought character, a piece of fiction that entertains the libido for just a few seconds. It's much different when you take a picture of Bender and add a robotic extendo-cock that's penetrating Dr. Zoidberg while he uses his claws to clamp Amy's nipples and Professor Farnsworth beats off into a dixie cup... or you know, whatever these sickos draw.
It's only been funny once or twice, this pic -
is darkly satirical, clever and subversive, but there's a whole story behind it about the artist responsible, a former Disney illustrator who was done wrong by Uncle Walt,and took his revenge upon the canvas.
It goes awry for me when a character has made it's place in pop-culture as a 'Mum with moxie', a strong female character who is funny on her own terms, can go toe to toe with an oaf like Homer (and even occasionally 'out-crazy' him), who has the respect and love of a brat like Bart while serving as a role model for proto nerd-feminist drip Lisa, gets relegated to Hefner's stable of Bimbos. It was tricky enough for me to handle when they gave her big fake boobs for an ep a few seasons back, but now this?
In the Fifties it would have been amusing and novel, now it just seems a little regressive. But maybe I'm being to precious? She's just a bunch of lines, after all, and I guess, as sex symbols go, you could do a lot worse. Most of the articles I've read are quick to point out that she doesn't go full frontal anyway (the phrase 'implied nudity' has been used), but most seem to be implying that we are going to see her boobies. I'm just not sure I need to.
Plus, let's face it, we all shrieked like 8-year old girls when we saw Bart's weiner for about half a second in the movie. I suppose if it's tastefully done I might be ok with it.
More here
and here
Wednesday, October 14, 2009
Funny Pic - Time Travel
Science News - The LHC, the Higgs Boson, and Fate
Cloud over Moscow city
EDIT: LINK UPDATED! FIGHT THE POWER!
We've seen video of this odd luminous, ring-shaped cloud over the city of Moscow appearing on the internet for the last few days. At this point it is getting posted on several pretty legitimate news websites, so presumably it's not a home video hoax. Two things spring to mind though; One, I'd like to be the first to welcome our new alien overlords and Two, How come there's only one dude on the whole of Moscow with a camera phone?
Childish Anger? Waiting for the Wild Rumpus to start...
'Where the Wild Things Are', the adaptation of Maurice Sendak's simple children's book by wordsmith David Eggers and cinematic wunder-kid Spike Jonze hits American cinemas on Friday. In Australia, we get to go see it in December. How are we to travel the intertoobs and not get spoiled? There's not a film, pop culture or music (it's been been composed by Karen O of the Yeah Yeah Yeahs with a hand-picked band of indie luminaries and every style-fronting music site from Pitchfork to NME to Pop Apocalypse to Stereogum and gorrilavsbear has been in a posting frenzy about it already) website that isn't all a-twitter with tid bits and rapturous excitement regarding this film, and it's not even out for the general public yet, (which will no doubt result in some kind of hipster blog explosion... blogsplosion?)
Feeling left out? yes. *grabs fork from table, looks for dog to chase*
It doesn't really seem to make sense for distributors to stagger their release dates from country to country any more, not in the era of Youtube and Apple Trailers, or in light of the fact that a country like Australia is, per capita, the biggest downloading community in the world. It's sad to think that some of this film's potential audience won't have the patience no to download cams or screeners or the eventual good-quality rip-offs of this movie as they appear in the internet in the coming months, because the studios don't make a cent from this kind of piracy. So why do they wait? Or, more significantly, why do I have to wait almost 'til Christmas to happily pay my money to sit in a cinema and watch this movie. Time is cruel, and not just because we all have to grow up and act like adults eventually...
Tuesday, October 13, 2009
Tech News - Wireless POWER!
"One of the clear trends coming out of this year’s CES is smart design. rather than introduce a slew of new flashy gadgets, companies are focusing on solving design issues that have been created by years of poor design. powermat is a revolutionary new design which aims to help frustrated users charge their army of battery powered devices. however instead of fumbling with power cords and adaptors, powermat charges your phone, mp3 player and other gadgets wirelessly. the system works with a non-conductive powermat which syncs with receivers attached to your devices. powermat eventually hopes that manufacturers will integrate wireless charging receivers into devices making syncing even easier. the mat will retail for around 100 USD and the receivers will be around 35 USD when the system is launched later this year. it will still be awhile until we truly know if this products helps ease the gadget charging dilemma." Powermat.com
Videos -
Powered but wireless Kitchen
Powermat Guided Tour (US Version)
News - Drug Detecting Lip Gloss Sniffs Out Roofies
Tech News - Would You Wear Panasonic’s 3D Glasses?
So what do you think? I’m leaning toward pretty horrible. And in fact, with all of the most promising 3D displays of the next year utilising active shutter, you’d think that some startup would have learned to make a sleek pair by now, only to be bought by one of the big television companies.
But really, it’s not that these glasses are too ridiculous to wear while chuckling to your comrades about it; the look just screams “novelty”, not “new standard”. [aving]
more here and here
News - Email Is Dead? Oh Really?
We’re not going to pull out the old argument of “X isn’t dead, because I’m still using X!” That’s not so much an argument as a statement of entrenchment. However, this is the same kind of argument that was brought up 10 years ago when instant messaging was new and everyone was hopping on that as the new communications medium. Did IM kill email? No. It’s important as hell, don’t get us wrong, but it works alongside email. And so will social networking. more...
Saturday, October 10, 2009
Friday, October 9, 2009
Game - Borderlands, Making of Part1
Below is a Pt1 of "The Making of Borderlands" ... gotta love psychotic robot game directors.
Science News - Candy Linked To Violence In Study
Game News - Hackers Targeting Xbox Live
Thursday, October 8, 2009
Tuesday, October 6, 2009
News - Chinese rehab for Internet addicts
Sunday, October 4, 2009
News - New Game review Show from Yahtzee....
Check out the promo...
Tech News - Format war looms over 3D TV
Fool your friends on the cheap... HDTV confusion.
News - Cosmic lagoons and planetary plains: the week in space
The image, which shows a region of the sky equivalent to the area of 16 full moons, shows filaments of cold dust in various stages of star formation. Blue and green denote warmer dust imaged with Herschel's PACS camera, while red denotes cooler dust snapped with its SPIRE camera. more...
Friday, October 2, 2009
Tod Machover - The Original Guitar Hero
So if These games aren't about music so much, what explains their appeal? maybe it's about power:
Science Explains Why We Love Guitar HeroAndy Chalk posted on 18 Sep 2009 9:42 amEver wonder why games like Rock Band and Guitar Hero are so wildly popular? New York University professor of psychology Gary Marcus says it's because they give us a feeling of power.
In some ways, Marcus wrote on his blog at Psychology Today, Rock Band and Guitar Hero "seem like the stupidest games on Earth," and with the way he describes them it's not hard to see why. "Colored discs scroll down a TV screen, and eager participants mash colored buttons in time with what they see," he wrote. "You press a red button when you see a red disc, a blue button when you see a blue disc, and hold your fire when you see nothing. Rinse, lather, and repeat; that's about all there is to it."He acknowledges the runaway popularity of the two franchises, which have grossed over $3 billion between them. But why? "What," he asked, "is the appeal of a game that demands so little of the human mind?" It's not the music, which can be had cheaper and with less work by simply buying a few CDs or hitting iTunes. Nor are we learning anything about making real music or music theory; we're just pushing buttons like a hamster who wants a treat. So what's the appeal?
"It's a lust for power," Marcus said. "Not of the sort that allows one to rule the world, but the sort that allows one to control one's own world."
Simply put, people are happier when they're in control of a situation, but according to Marcus the human mind has a tricky time determining when we actually have that control. Guitar Hero succeeds because it's able to create a "potent illusion of temporal contingency" - we know we're not actually playing the music but when we do well in the game by pressing the right button at the right time to make the right sound come out, a certain murky part of our brain is tricked into thinking we are and we get a small, artificially-induced but very real taste of what it's like to be standing on stage, strutting our stuff.
"When I push the button, I hear Keith Richards," Marcus explained. "When I fail to push the button (or press the wrong button, or press it late), I don't hear Keith Richards. Therefore, I am Keith Richards!"
link
'inferring causality from a potent illusion of temporal contingency' - the same logical rationale could be applied to a lot of gaming enjoyment, but the XBOX nerds aren't going to like hearing that...
Who says gamers are childish? me, but that's kind of why I like them... Some of the stuff they enjoy is just so silly