Friday, April 15, 2011

FBI Raids Students, Looking For Gold Farming Fraud

The FBI now is raiding homes looking for World of Warcraft gold farmers. The party van showed up March 30 at an apartment shared by two University of Michigan students (building pictured), who say the feds have got the wrong suspects.

The two students, neither named, say they aren’t gold farmers and don’t play World of Warcraft. “They thought we were involved in some kind of fraud,” said one. “I’m pretty sure they have the wrong people, but they took all my stuff.”

Why is the FBI interested in gold farming? Computer World posits they may be looking for terrorist connections, either with gold farming as an enterprise funding them, or believing that the virtual worlds of these MMOs is where they plan out their operations.

Paperwork says investigators think someone at the address was in on “a scheme to set up fraudulent bank accounts to buy and/or sell ‘virtual currency’ or ‘gold’ to be used in the game”. They were looking for online transaction records associated with World of Warcraft, the Chinese gold-farming website gameusd.com, eBay, PayPal and the United Services Automobile Association.

At least they didn’t shoot anybody.

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Wii Successor Must Launch By This Christmas, says AnalystWii 2 rumors have been flying of late, and today the speculation reached a new high, based on

Wii 2 rumors have been flying of late, and today the speculation reached a new high, based on multiple sources claiming that a new HD Nintendo console would be announced at E3. Many would argue that a new Nintendo console has been long overdue. The Wii's been declining in sales, software support has dried up, and the competition has better motion controllers. One analyst told IndustryGamers that Nintendo better launch a Wii successor by this fall/holiday or else.

Sterne Agee's Arvind Bhatia told us, "We are hearing the same thing [about a new Nintendo console] from our channel checks. I think Nintendo has to upgrade this Christmas, given how weak Wii sales have been. Launching this year means they will be able to protect their market share. Sony and Microsoft will probably still wait until 2013 to launch their next consoles," he said.

Ubisoft CEO Yves Guillemot recently called for all the platform holders to advance the cycle and upgrade as soon as possible. We agree with Bhatia, however, and feel that Microsoft and Sony will have at least 2 more years.

EEDAR's Jesse Divnich wouldn't be surprised to see a Wii 2 announcement at E3 either. He noted, "Nintendo originally announced the Wii at E3 in 2005, nearly 18 months before its official launch. It wouldn't be out of the question for Nintendo to announce some top-line specs on its new hardware. In terms of what does this mean for Nintendo? Unfortunately, not enough information exists to warrant any type of speculation, but rest assured Nintendo will continue to dedicate themselves to creating original hardware and software."

DFC Intelligence's David Cole doesn't think Nintendo will push things quickly enough to launch a successor this year, and he said that Nintendo might wait for sometime after E3 to announce. "In our forecasts for the industry we have a new console system from Nintendo launching second half of 2012. However, when it will be announced is another question. E3 could be a possibility but you also have to consider Nintendo's home turf is Japan and they may be more comfortable at a venue like TGS."

He continued, "Our new forecasts come out next month...if Nintendo announces a Wii 2 launch for 2011 we will have to go back to the drawing board real quick. We think the Wii is on the downward cycle of its life and sales will naturally decline every year. However, we still see Wii as the number one selling system in 2011. It will not be until 2012 that DFC forecasts Xbox 360 and PS3 sales will exceed Wii. As for Wii 2 we see it being a fairly successful system as consumers are really craving new hardware and Microsoft and Sony show no signs of delivering. We think it will be a strong seller but not nearly as strong as the Wii."

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Tuesday, April 12, 2011

'Glasses-free' 3D coming to iPad 2

A technology research group has unveiled a new piece of software that adds 3D-functionality to the iPad 2. It also works for iPhone.

At the beginning of the month, we reported on an April Fool’s joke about a 3D screen for the Apple iPad 2. Well, it turns out that the gag is heading towards reality.

The Engineering Human-Computer Interaction (EHCI) research group has unveiled a clever hack for the iPad 2 that can successfully track the position of a person's head in 3D in real-time. Dubbed the Head-Coupled Perspective (HCP), the innovative software hack uses the iPad’s front-facing camera to create a ‘glasses-free’ monocular 3D display.

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48 Frames Per Second - By Peter Jackson

by Peter Jackson on Tuesday, 12 April 2011 at 10:12

Time for an update. Actually, we've been intending to kick off with a video, which is almost done, so look out for that in the next day or two. In the meantime, I thought I'd address the news that has been reported about us shooting THE HOBBIT at 48 frames per second, and explain to you what my thoughts are about this.

We are indeed shooting at the higher frame rate. The key thing to understand is that this process requires both shooting and projecting at 48 fps, rather than the usual 24 fps (films have been shot at 24 frames per second since the late 1920's). So the result looks like normal speed, but the image has hugely enhanced clarity and smoothness. Looking at 24 frames every second may seem ok--and we've all seen thousands of films like this over the last 90 years--but there is often quite a lot of blur in each frame, during fast movements, and if the camera is moving around quickly, the image can judder or "strobe."

Shooting and projecting at 48 fps does a lot to get rid of these issues. It looks much more lifelike, and it is much easier to watch, especially in 3-D. We've been watching HOBBIT tests and dailies at 48 fps now for several months, and we often sit through two hours worth of footage without getting any eye strain from the 3-D. It looks great, and we've actually become used to it now, to the point that other film experiences look a little primitive. I saw a new movie in the cinema on Sunday and I kept getting distracted by the juddery panning and blurring. We're getting spoilt!

Originally, 24 fps was chosen based on the technical requirements of the early sound era. I suspect it was the minimum speed required to get some audio fidelity out of the first optical sound tracks. They would have settled on the minimum speed because of the cost of the film stock. 35mm film is expensive, and the cost per foot (to buy the negative stock, develop it and print it), has been a fairly significant part of any film budget.

So we have lived with 24 fps for 9 decades--not because it's the best film speed (it's not by any stretch), but because it was the cheapest speed to achieve basic acceptable results back in 1927 or whenever it was adopted.

None of this thinking is new. Doug Trumbull developed and promoted a 60 frames per second process called ShowScan about 30 years ago and that looked great. Unfortunately it was never adopted past theme park use. I imagine the sheer expense of burning through expensive film stock at the higher speed (you are charged per foot of film, which is about 18 frames), and the projection difficulties in cinemas, made it tough to use for "normal" films, despite looking amazing. Actually, if anybody has been on the Star Tours ride at Disneyland, you've experienced the life like quality of 60 frames per second. Our new King Kong attraction at Universal Studios also uses 60 fps.

Now that the world's cinemas are moving towards digital projection, and many films are being shot with digital cameras, increasing the frame rate becomes much easier. Most of the new digital projectors are capable of projecting at 48 fps, with only the digital servers needing some firmware upgrades. We tested both 48 fps and 60 fps. The difference between those speeds is almost impossible to detect, but the increase in quality over 24 fps is significant.

Film purists will criticize the lack of blur and strobing artifacts, but all of our crew--many of whom are film purists--are now converts. You get used to this new look very quickly and it becomes a much more lifelike and comfortable viewing experience. It's similar to the moment when vinyl records were supplanted by digital CDs. There's no doubt in my mind that we're heading towards movies being shot and projected at higher frame rates.

Warner Bros. have been very supportive, and allowed us to start shooting THE HOBBIT at 48 fps, despite there never having been a wide release feature film filmed at this higher frame rate. We are hopeful that there will be enough theaters capable of projecting 48 fps by the time The Hobbit comes out where we can seriously explore that possibility with Warner Bros. However, while it's predicted that there may be over 10,000 screens capable of projecting THE HOBBIT at 48 fps by our release date in Dec, 2012, we don’t yet know what the reality will be. It is a situation we will all be monitoring carefully. I see it as a way of future-proofing THE HOBBIT. Take it from me--if we do release in 48 fps, those are the cinemas you should watch the movie in. It will look terrific!

Time to jump in the car and drive to Bag End for the day. Video coming soon!

From Peter Jackson's Facebook page

Friday, April 8, 2011

Star Trek - 8bit


‘The Hobbit’ Shooting With Technology That James Cameron Called “The Future of Cinema”

Last week at CinemaCon, James Cameron gave a big presentation called “A Demonstration and Exclusive Look at The Future of Cinema”. You might remember reading about it here on /Film.

At the demonstration, Cameron noted that not only will he shoot Avatar 2 with this new technology, but George Lucas and Peter Jackson were also in support of the changes, and that Jackson had even explored shooting The Hobbit at high speeds. Cameron had heard that Jackson suffered illness before he could complete the tests and convince studio brass to make it happen. But it seems that Cameron heard wrong….

The basic gist is this: Cameron proposes that future movies should be shot and projected at either 48 or 60 frames per second. All of the digital film cameras are able to shoot at that speed, and all of the second generation digital cinema projectors (2010 on) should be able to project at that speed with a software upgrade. The result is a lot smoother movement, less of the strobing effect, which gives the impression of an enhanced resolution. And of course, the higher frame rate will help with the discomfort some experience with 3D. The footage I screened during Cameron’s presentation, shot/screend at 48 frames a second in 3D, looked incredible. The best way to describe it, is to quote Cameron: “If watching a 3D movie is like looking through a window, then [with this] we’ve taken the glass out of the window and we’re staring at reality.”

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Portal 2 Comic

Portal 2 is coming up quickly, and Valve has teamed with IGN Comics for the exclusive debut of the supplemental Portal 2 comic book, produced in-house by the company with the help of the co-creator of Powers and The Mice Templar, Michael Avon Oeming. With Oeming leading a team of talented creators like Andrea Wicklund, Ted Kosmatka, Erik Wolpaw, Jay Pinkerton, and Chet Faliszek, Valve has big plans for the world of Portal.

IGN Comics: Perhaps the most important question: is there cake involved?

Michael Avon Oeming: Actually yes, we hid the truth about cake pretty deep in the story. If anyone finds it, be sure to go out and have some fun, it means you have too much time on your hands!

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Monday, April 4, 2011

Time Bandits is a wonderful kids movie that also happens to be clever enough for adults. It has grand adventure; weirdness that is both mundane (an impotent fairy tale prince) and outlandish (a troupe of time-traveling thieves); and it is deeply, wonderfully silly. Time Bandits is permeated by a sense of unpredictability that makes the film seem like it came from the mind of either a child or someone deranged. The mind actually belongs to someone in between those states: Terry Gilliam. Now we may have the chance to see what would have happened if Time Bandits had been created by someone far more sane. The film is being envisioned as fodder for a remake. Or, perhaps, more like a total revamp, as the new film is being designed as the kickoff for a new action franchise. Face, meet palm.

Collins and Ryan are also pushing ahead with a “Time Bandits” reboot and are in talks with a Hollywood co-producer to redo the Terry Gilliam pic as a bigscreen kids action franchise.

What to make of this? Will the time-traveling creation worker bees turned thieves be played by children rather than little people? Is this destined to be essentially The Goonies crossed with the Dr. Peabody WABAC Machine stories from Rocky & Bullwinkle? (The latter of which is already becoming a film.) Will any of the slightly uneasy weirdness that makes Time Bandits so unique end up in the new film(s)? And can it possibly be cast with the same amazing breadth of talent that helped elevate the film into the pantheon of fantasy classics? Probably not.

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